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GAME DEV

Splatter (2022)

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Splatter is a surreal and colorful first person shooter. It features enemies that adapt to the player's behavior, persistent rainbow blood that drips on walls, and an environment that pulses and shakes to the beat of the music.
The game can be found on Steam.  There is a free demo available on the Steam page that contains 3 of the game's 16 levels.
My contributions to the project included:
-Systems programming
-Tech art
-Level design
-Combat design
-Character modeling / rigging / animation
-Sound design
-Narrative design

TombStar (2022)

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TombStar is a twin-stick action roguelite. I was contracted to work on it from October 2021 to September 2022, implementing QoL features, polishing existing features, and fixing bugs. Key contributions I made include:
-Implementing the button remapping system
-Designing and implementing several gameplay modifiers
-Adding controller support to the game's UI

Bullets & Bubblegum (2020)

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Bullets and Bubblegum was an in-development first-person shooter about a masked killer hunting monsters disguised as the rich and powerful.  It featured a comic-book art style and fast paced stealth-action gameplay.
I served as the sole full-time developer / designer / artist.  I worked on every aspect of the game, from code to 3D art to sound design.
The project is currently on hiatus.

Meat Shift (2020)

Meat Shift is a short horror game about a turn-of-the-century meat packing plant.

For the project, I served as the sole programmer, tech artist, and 3D artist.  I developed the game's distinctive charcoal-illustration look using a post-processing shader, designed and implemented the gameplay and interactive features, and created / animated the characters and set pieces.

You can find a breakdown of the tech art for Meat Shift here.
Other game dev work available to play / download at https://venicello.itch.io and https://rattusrattus.itch.io
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