Splatter
Splatter is a surreal and colorful first person shooter. It features enemies that adapt to the player's behavior, persistent rainbow blood that drips on walls, and an environment that pulses and shakes to the beat of the music.
There is a free demo available here, featuring two of the game's sixteen levels.
I am the sole programmer and character artist for the project.
There is a free demo available here, featuring two of the game's sixteen levels.
I am the sole programmer and character artist for the project.
Bullets & Bubblegum
Bullets and Bubblegum was an in-development first-person shooter about a masked killer hunting monsters disguised as the rich and powerful. It featured a comic-book art style and fast paced stealth-action gameplay.
I served as the sole full-time developer / designer / artist. I worked on every aspect of the game, from code to 3D art to sound design.
The project is currently on hold.
I served as the sole full-time developer / designer / artist. I worked on every aspect of the game, from code to 3D art to sound design.
The project is currently on hold.
Meat Shift
Meat Shift is a short horror game about a turn-of-the-century meat packing plant.
For the project, I served as the sole programmer, tech artist, and 3D artist. I developed the game's distinctive charcoal-illustration look using a post-processing shader, designed and implemented the gameplay and interactive features, and created / animated the characters and set pieces.
You can find a breakdown of the tech art for Meat Shift here.
For the project, I served as the sole programmer, tech artist, and 3D artist. I developed the game's distinctive charcoal-illustration look using a post-processing shader, designed and implemented the gameplay and interactive features, and created / animated the characters and set pieces.
You can find a breakdown of the tech art for Meat Shift here.
Other game dev work available to play / download at https://venicello.itch.io and https://rattusrattus.itch.io